Draw back the ember, read the wind, and loose it into drifting sigils. Three rounds. Every cast counts.
How it works: drag the orb backward from its pedestal and release. Wind bends the flight. Each sigil can be scored once per player per round. Clear all three sigils with your three casts to earn a Full Rite bonus. In Twin Rite, each player gets an independent chance at the same targets, so one player cannot remove points from the other.
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YouCurrent Cast
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Drag the ember back and release.
Drag the ember back, release to cast. Keyboard: ←/→ aim · ↑/↓ power · Space cast